WARDOGS

WARDOGS

WARDOGS, gioco sviluppato da Bulkhead, uscita 10/09/2026.

Bulkhead 10/09/2026
PC Web
Acquista Amazon
Recensione Gamecast In arrivo. La redazione sta giocando WARDOGS.
Presto disponibile
134
Completisti

In questa scheda redazionale trovi tutto quello che serve su WARDOGS: voto Gamecast, voto Metacritic, trailer ufficiale, screenshot, trofei e obiettivi platinabili, oltre a tutti gli articoli, le anteprime e le guide pubblicate dalla redazione.

Info su WARDOGS

Sviluppatore Bulkhead
Modalità Multiplayer
Uscita 10/09/2026

I believe you can't make a RPG without being able to make FF6; and you can't make FF6 without making at least a dungeon and a dialog.

This is my attempt at making a dungeon and a dialog (two dialogs even).

This was done with RPG Maker MV.

My original plan was to use it as a placeholder, then replace evrything with my own assets.

As you will see pretty fast, this isn't what happened.

I realized that making assets was hard.

Took me months to make the main character, and it killed my motivation when I realized I still had to do the secondary character AND the monsters AND the combat sprites AND the weapons AND the combat animations AND the items AND the tiles.

And then I could start coding.

So this game has one original sprite.

That's it.

It's a very good one though
What I learned
Doing sprites takes time
You probably have to do more sprites than you think
Pixelart is great, and is probably easier to start than 3D or normal drawing.

But it doesn't scale well: once you get a 3D model, every animation you make uses the same model, and cover all directions.

Pixelart means you have to do every single frame of every single direction.

It increases exponentially

every character you add means more walking/running/idle animations, for four directions, more combat sprites, more combat animations, etc.

Even deciding to add a different running animation, or to add one more frames to animation is a significant amount of work

My advice

measure how long it takes you to do a frame, a tile, and take it into account when deciding how many animations/characters/animation per frames/skill animations you want
Github project page

📖 Scheda gioco aggiornata da Redazione Gamecast · Fonte dati: IGDB

Trailer ufficiale

In evidenza Video ufficiale YouTube

WARDOGS — Trailer ufficiale

Guarda il video di presentazione del gioco. Apri su YouTube per qualità massima, commenti e suggerimenti.

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Articoli su WARDOGS

wardogs gameplay su steam Guida

WARDOGS migliori impostazioni PC: FPS, DLSS 4.5 e stutter FSR

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WARDOGS crash all’avvio o riavvia il PC: fix e controlli

Crash all'avvio, EXCEPTION_ACCESS_VIOLATION o riavvio di Windows: controlli sicuri, cosa sapere su KB5121003 e…

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BULKHEAD non supporta ancora ufficialmente Linux o Proton: cosa significa per Steam Deck, SteamOS…

wardogs uscita e orario in italia Guida

WARDOGS oggi: orario di uscita in Italia e preload

WARDOGS esce oggi alle 18:00 CEST: preload attivo, 50 GB richiesti, prezzo Steam e…